Weapons

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In Witchfire you got five different kind of weapons. Every Weapon you unlock comes in it's base version and has three upgrades, called Mysteriums. We simply refer to them as M1, M2, M3.

How to upgrade a Weapon

  • The M1 Upgrade requires you to kill a certain amount of enemies.
  • The M2 Upgrade requires more enemies to be killed, as well as a certain amount of M1 triggered actions.
  • The M3 Upgrade requires even more kills and triggered M2 actions.

List of all weapons

Close Range Weapons

Image Name Type Fire Mode Damage Stun Power Hipfire Range ADS Range Stability Rate of Fire Mobility Clip Size Ammo Reserves Element Source Starter
Cricket.png Cricket Machine Pistol Auto 17.0 very low 9.0 9.9 low 10.0 very high 20 340 None Research Slayer
Echo.png Echo Shotgun Semi Auto 111.0 average 7.0 7.7 low 1.7 very high 6 42 Fire Research No
Psychopomp.png Psychopomp Shotgun Auto 80.0 low 9.0 9.0 very low 4.3 very high 10 44 None Research No

Short Range Weapons

Image Name Type Fire Mode Damage Stun Power Hipfire Range ADS Range Stability Rate of Fire Mobility Clip Size Ammo Reserves Element Source Starter
Rotweaver.png Rotweaver Machine Pistol Auto 8.0 low 10.0 11.0 low 15.2 very high 60 480 Earth The Wailing Tower Level 4 No
File:Judgement.png Judgement Shotgun Semi Auto 140.0 high 7.0 7.7 low 1.0 very low 6 30 Earth Labyrinth Completion No

Medium Range Weapons

Image Name Type Fire Mode Damage Stun Power Hipfire Range ADS Range Stability Rate of Fire Mobility Clip Size Ammo Reserves Element Source Starter
Midas.png Midas Auto Rifle Auto 9.0 very low 17.0 25.5 average 11.1 medium 60 490 Fire Research Butcher
Ricochet.png Ricochet Auto Rifle Auto 16.0 high 20.0 26.6 average 6.7 medium 30 270 Air Research Hunter & Saint
File:Angelus.png Angelus Auto Rifle Auto 13.0 average 18.0 21.6 low 8.3 medium 70 560 None Research No
Hangfire.png Hangfire Hand Cannon Semi Auto 35.0 average 15.0 19.5 low 0.9 very high 6 84 Fire Research No
Hunger.png Hunger Hand Cannon Semi Auto 38.0 very high 15.0 21.0 low 2.8 very high 6 84 Water Research Penitent
File:Duelist.png Duelist Hand Cannon Auto 25.0 very high 16.0 19.2 high 4.2 very low 12 192 Fire Research No
Striga.png Striga Stake Gun Semi Auto 80.0 high 30.0 30.0 high 0.7 very high 7 83 Fire + Air Hermitorium No

Long Range Weapons

Image Name Type Fire Mode Damage Stun Power Hipfire Range ADS Range Stability Rate of Fire Mobility Clip Size Ammo Reserves Element Source Starter
All-seeing eye.png All-seeing Eye Bolt Action Rifle Semi Auto 38.0 low 18.0 32.4 high 0.8 low 5 95 Earth Research Shadow
Basilisk.png Basilisk Bolt Action Rifle Semi Auto 60.0 average 20.0 36.0 high 1.1 low 10 50 Fire Research No
Hypnosis.png Hypnosis Bolt Action Rifle Semi Auto 40.0 average 20.0 36.0 low 0.9 medium 10 70 Air Research No
File:Frostbite.png Frostbite Bolt Action Rifle Semi Auto 77.0 high 26.0 46.8 low 0.8 medium 6 74 Water Research No
Hailstorm.png Hailstorm Sniper Rifle Semi Auto 160.0 average 15.0 67.5 very low 0.8 very low 5 20 Water Research No

Demonic Weapons

Image Name Type Fire Mode Damage Stun Power Hipfire Range ADS Range Stability Rate of Fire Mobility Clip Size Ammo Reserves Element Source Starter
Vulture.png Vulture Crossbow Semi Auto 200.0 high 20.0 24.0 high 0.5 medium 5 10 None Research Saint
Falling star.png Falling Star Greanade Launcher Semi Auto 250.0 average 30.0 30.0 average 1.0 low 6 14 None Research No
Whisper.png Whisper Stun Gun Semi Auto 220.0 very high 20.0 20.0 very low 2.0 very high 3 17 None Research No

Research

There is an order to Research

Close Range Weapons

  1. Psychopomp
  2. Cricket
  3. Echo

Medium Range Weapons

  1. Hunger
  2. Angelus
  3. Hangfire
  4. Ricochet
  5. Duelist
  6. Midas

Long Range Weapons

  1. Hypnosis
  2. Hailstorm
  3. Frostbite
  4. Basilisk
  5. All Seeing Eye

Demonic Weapons

  1. Vulture
  2. Falling Star
  3. Whisper