Enemies
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List of Enemies
Image | Name | Hitpoints | Physical Resistance |
---|---|---|---|
Revenant | 80 | 0% | |
Madman | ? | ? | |
Goon | ? | ? | |
Witchfire Wretch | 460 | 0% | |
Husk | 100 | 0% | |
Husk Archer | 100 | 0% | |
Cultist | 180 | 0% | |
Cultist Archer | 180 | 0% | |
Woodsman | ? | ? | |
Mercenary | 140 | 0% | |
Assassin | 140 | 0% | |
Arquebusier | ? | ? | |
Musketeer | 170 | 0% | |
Swordsman | 200 | 15% | |
Buckler Swordsman | 250 | 15% | |
Maceman | ? | ? | |
Axeman | 255 | 15% | |
Phantom | ? | ? | |
Devotee | ? | ? | |
Monk | ? | ? | |
Cleric | ? | ? | |
Warrior Priest | ? | ? | |
Grenadier | 440 | 35% | |
Handgunner | 500 | 35% | |
Blunderbusser | 560 | 35% | |
Sentinel | 350 | 0% | |
Master Sentinel | 800 | 0% | |
Warden | 700 | 0% | |
Shieldbearer | 3.500 | 35% | |
Dimacher | 2.500 | 35% | |
GalleySlave | 13.000 | 35% |
Elite and Ascended Enemies:
Enemies can appear in special variations, indicated by their name and apperance.
Elite enemies have double the amount of hitpoints and 50% of physical damage.
Ascended enemies have double the amount of hitpoints and – depending on their ascension – deal either doubled damage, or posses immunity against one element, indicated by the color of their shield.
Enemy Types
Familiars (Bosses): Familiars are named enemies, specifically marked on the map with a big skull pierced by a cross.
Faithful (Minibosses): Marked on the minimap as red faces.
Major (Big Enemies): Marked on the minimap as small red crosses.
Minor (Small Enemies): Marked on the minimap as small red dots.