Spells
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In Witchfire, there are two different kinds of spells: Light Spells and Heavy Spells.
How to upgrade a Spell
ToDo
When we have gathered all Charismata, we need to join the two tables here.
I suggest we do so with only the M3 Power -> M1 and M2 Powers will be displayed on the Spell-Page itself!
Light Spells
Image | Name | Power |
---|---|---|
File:Blight cyst.png | Blight Cyst | A cyst that attaches to the environment or enemies. Explodes after a while but can be shot for a more powerful explosion. |
File:Fireballs.png | Fireballs | Three Fireballs homing in onto multiple enemies. |
File:Frost cone.png | Frost Cone | An icy cloud that freezes any enemies on its path. |
File:Ice stiletto.png | Ice Stiletto | An icy stiletto that freezes the targeted enemy. |
File:Lightning bolt.png | Lightning Bolt | A lightning bolt that knocks back and shocks enemies. |
File:Shockwave.png | Shockwave | A shockwave that stuns nearby Minor enemies and exhausted Major ones. |
File:Stigma diabolicum.png | Stigma Diabolicum | A cyst that attaches to enemies, becoming their additional weak spot. |
Heavy Spells
Image | Name | Power |
---|---|---|
File:Burning stake.png | Burning Stake | Spawns a burning stake that ignite enemies. Damaging them charges the stake. Full charged, the stake releases a fiery explosion |
File:Cornucopia.png | Cornucopia | The last bullet regenerates right after firing. Manual reload can still be executed. Does not work with Demonic Weapons. |
File:Cursed bell.png | Cursed Bell | Spawns a cursed bell. Firing at the bell tolls it, stunning all nearby Minor enemies. |
File:Ice sphere.png | Ice Sphere | Spawns an icy sphere that protects the caster from damage and freezes any enemy that gets inside it. |
File:Iron cross.png | Iron Cross | Spawns an iron cross with lightning bolts that bind all nearby enemies to it. |
File:Rotten fiend.png | Rotten Fiend | Resurrects a Grenadier who now attacks his former allies with incredible ferocity. |