Page values for "ArcanaInfobox"
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"Arcana" values
76 rows are stored for this pageField | Field type | Value |
---|---|---|
Name | String | Accelerant |
Type | String | Spell |
Description | Text | Burning enemies receive even more damage. |
Charismata | Text | Damage to burning enemies: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Anti-Element |
Type | String | Firearm |
Description | Text | Bullets do more damage to enemies affected by an elemental magic. |
Charismata | Text | Weapon damage: +15 % |
Field | Field type | Value |
---|---|---|
Name | String | Atrophy |
Type | String | Spell |
Description | Text | Attacks of decaying enemies are weaker. |
Charismata | Text | Enemy damage: -80 % |
Field | Field type | Value |
---|---|---|
Name | String | Blindfire |
Type | String | Firearm |
Description | Text | Increased non-critical weapon damage. |
Charismata | Text | Non-critical weapon damage: +15 % |
Field | Field type | Value |
---|---|---|
Name | String | Blood Transfer |
Type | String | Varius |
Description | Text | Chance for a killed enemy to drop a Healing Elixir. |
Charismata | Text | Drop chance: 3 % |
Field | Field type | Value |
---|---|---|
Name | String | Bonus Elixir |
Type | String | Varius |
Description | Text | An extra elixir slot. |
Charismata | Text | Max elixirs carried: +3 |
Field | Field type | Value |
---|---|---|
Name | String | Cascade |
Type | String | Firearm |
Description | Text | All weapon damage is critical for a short moment after casting any spell. |
Charismata | Text | Duration: 6 s |
Field | Field type | Value |
---|---|---|
Name | String | Circle of Life |
Type | String | Spell |
Description | Text | Enemy deaths caused by a decay's damage tick partially recharge decay spells. |
Charismata | Text | Spell recharge boost: +15 % |
Field | Field type | Value |
---|---|---|
Name | String | Chaos Reload |
Type | String | Firearm |
Description | Text | After spending at least half a magazine, reload can apply a random element to the new magazine. |
Charismata | Text | Chance: 15 % |
Field | Field type | Value |
---|---|---|
Name | String | Conductor |
Type | String | Spell |
Description | Text | Lightning bolts transfer all elemental status effects of the source. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Critical Burn |
Type | String | Spell |
Description | Text | Any weapon damage on burning enemies counts as critical hits. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Critical Chain |
Type | String | Firearm |
Description | Text | Two critical hits in a row conjure an extra bullet in the magazine. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Cryovolcano |
Type | String | Spell |
Description | Text | Shattered frozen enemies explode for half the damage received while frozen. |
Charismata | Text | Explosion range: 14 m |
Field | Field type | Value |
---|---|---|
Name | String | Deadeye |
Type | String | Firearm |
Description | Text | Increased critical weapon damage. |
Charismata | Text | Critical weapon damage: +20 % |
Field | Field type | Value |
---|---|---|
Name | String | Decay Echo |
Type | String | Spell |
Description | Text | Total decay damage is the same but ticks are stronger in the beginning and weaker near the end. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Elemental Firepower |
Type | String | Firearm |
Description | Text | Killing an enemy affected by an elemental magic temporarily boosts weapon damage. |
Charismata | Text | Duration: 3 s<br>Weapon damage: +25 % |
Field | Field type | Value |
---|---|---|
Name | String | Elemental Fire Rate |
Type | String | Firearm |
Description | Text | Killing an enemy affected by an elemental magic temporarily boosts RPM of all weapons. |
Charismata | Text | Duration: 7 s<br>RPM: +50 % |
Field | Field type | Value |
---|---|---|
Name | String | Elemental Refresh |
Type | String | Spell |
Description | Text | Affecting enemies with an elemental magic refreshes all currently inflicted elemental status effects. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Empty of Magic |
Type | String | Firearm |
Description | Text | Increased weapon damage when all spells are drained. |
Charismata | Text | Weapon damage: +25 % |
Field | Field type | Value |
---|---|---|
Name | String | Extra Bolt |
Type | String | Spell |
Description | Text | Additional lightning bolt per discharge. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Extra Light Spell |
Type | String | Spell |
Description | Text | Light spell has one extra charge. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Fast Heavy Spell |
Type | String | Spell |
Description | Text | Heavy Spell recharges faster when Light Spell is charged. |
Charismata | Text | Recharge speed: +20 % |
Field | Field type | Value |
---|---|---|
Name | String | Fast Reload |
Type | String | Firearm |
Description | Text | Faster weapon reload. |
Charismata | Text | Reload: -50 % |
Field | Field type | Value |
---|---|---|
Name | String | Fast Strafe |
Type | String | Firearm |
Description | Text | Increased strafe speed when aiming down sight. |
Charismata | Text | Strafe speed when aiming down sight: +100 % |
Field | Field type | Value |
---|---|---|
Name | String | Fertilizer |
Type | String | Spell |
Description | Text | Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds. |
Charismata | Text | Duration: 16 s<br>Weapon damage: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Final Bullet |
Type | String | Firearm |
Description | Text | Damage boost on the final bullet in the magazine. |
Charismata | Text | Final bullet damage: +100 % |
Field | Field type | Value |
---|---|---|
Name | String | Fire Orb |
Type | String | Spell |
Description | Text | Enemies killed when burning collapse into fire orbs that explode when another enemy gets near. |
Charismata | Text | Trigger range: 12 m<br>Explosion damage: 70 HP |
Field | Field type | Value |
---|---|---|
Name | String | Firearm Mastery |
Type | String | Firearm |
Description | Text | Increased weapon stability, handling and aiming down sight speed. |
Charismata | Text | Stability: +70 %<br>Handling: +70 %<br>ADS: -70 % |
Field | Field type | Value |
---|---|---|
Name | String | Firepower Boost |
Type | String | Firearm |
Description | Text | Increased weapon damage. |
Charismata | Text | Weapon damage: +10 % |
Field | Field type | Value |
---|---|---|
Name | String | Fire Rate Boost |
Type | String | Firearm |
Description | Text | Increased rate of fire of non-automatic weapons. |
Charismata | Text | RPM: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Flashover |
Type | String | Spell |
Description | Text | Critical hits make burning enemies explode and ignite others. |
Charismata | Text | Explosion range: 15 m<br>Explosion damage: 70 Damage |
Field | Field type | Value |
---|---|---|
Name | String | Flinchless |
Type | String | Varius |
Description | Text | Flinch and movement penalty from damage strongly reduced but it costs Stamina. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Full Health Firepower |
Type | String | Firearm |
Description | Text | Increased weapon damage at full health. |
Charismata | Text | Weapon damage: +10 % |
Field | Field type | Value |
---|---|---|
Name | String | Full of Magic |
Type | String | Firearm |
Description | Text | Increased weapon damage for each spell charged to its fullest. |
Charismata | Text | Weapon damage per charged spell: +12 % |
Field | Field type | Value |
---|---|---|
Name | String | Health Boost |
Type | String | Varius |
Description | Text | Increased Max Health. |
Charismata | Text | Maximum health: +20 % |
Field | Field type | Value |
---|---|---|
Name | String | Heavy Spell Recharge |
Type | String | Spell |
Description | Text | Faster Heavy Spell recharge. |
Charismata | Text | Recharge speed: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Ice Statue |
Type | String | Spell |
Description | Text | Minor enemies freeze indefinitely until damaged with bullets. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Ignition |
Type | String | Spell |
Description | Text | Casting a Fire spell grants temporary boost to Stamina and weapons. |
Charismata | Text | Duration: 5 s<br>Stamina: +100 %<br>Reload: -50 %<br>Weapon switch: -50 % |
Field | Field type | Value |
---|---|---|
Name | String | Immunity Reload |
Type | String | Firearm |
Description | Text | Immunity to enemy attacks after reloading an empty magazine. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Immunity Swap |
Type | String | Firearm |
Description | Text | Switching weapons grants immunity to enemy attacks for a short time. |
Charismata | Text | Immunity: 1.6 s<br>Effect cooldown: 6 s |
Field | Field type | Value |
---|---|---|
Name | String | Infectious Cloud |
Type | String | Spell |
Description | Text | Decaying enemies who die to a critical hit explode with an infectious decay cloud. |
Charismata | Text | Explosion range: 15 m |
Field | Field type | Value |
---|---|---|
Name | String | Kill Reload |
Type | String | Firearm |
Description | Text | Weapon kills partially reload the magazine. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Lasting Element |
Type | String | Spell |
Description | Text | Elemental status effects on enemies last longer. |
Charismata | Text | Elemental status effect duration: +40 % |
Field | Field type | Value |
---|---|---|
Name | String | Light Spell Recharge |
Type | String | Spell |
Description | Text | Faster Light Spell recharge. |
Charismata | Text | Recharge speed: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Live Wire |
Type | String | Varius |
Description | Text | Strongly reduced wait before Stamina begins regenerating. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Longer Bolts |
Type | String | Spell |
Description | Text | Increased range of lightning bolts. |
Charismata | Text | Bolt range: +45 % |
Field | Field type | Value |
---|---|---|
Name | String | More Bolt Jumps |
Type | String | Spell |
Description | Text | Increased number of bolt jumps. |
Charismata | Text | Bolt jumps: +3 |
Field | Field type | Value |
---|---|---|
Name | String | More Stamina |
Type | String | Varius |
Description | Text | More Stamina. |
Charismata | Text | Stamina: + 20 % |
Field | Field type | Value |
---|---|---|
Name | String | Necrosis |
Type | String | Spell |
Description | Text | Increased decay damage. |
Charismata | Text | Tick damage: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Pagophobia |
Type | String | Spell |
Description | Text | Increased weapon damage against frozen enemies. |
Charismata | Text | Weapon damage to frozen enemies: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Pendulum |
Type | String | Firearm |
Description | Text | Weapon damage is inversely related to health. |
Charismata | Text | Weapon damage per 10 % of max health missing: +5 % |
Field | Field type | Value |
---|---|---|
Name | String | Perun |
Type | String | Spell |
Description | Text | Critical hits produce more lightning bolts. |
Charismata | Text | Bolts: +3 |
Field | Field type | Value |
---|---|---|
Name | String | Phantom Bullets |
Type | String | Firearm |
Description | Text | Missed bullets have a chance to rematerialize back in the magazine. |
Charismata | Text | Chance: 60 % |
Field | Field type | Value |
---|---|---|
Name | String | Piercing Bullets |
Type | String | Firearm |
Description | Text | Bullets cannot be blocked by material shields. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Pyrolysis |
Type | String | Spell |
Description | Text | Additional damage against burning enemies but they fully heal if they survive the burn. |
Charismata | Text | Damage to burning enemies: +40 % |
Field | Field type | Value |
---|---|---|
Name | String | Range Boost |
Type | String | Firearm |
Description | Text | Increased weapon range. |
Charismata | Text | Range: +25 % |
Field | Field type | Value |
---|---|---|
Name | String | Range Sacrifice |
Type | String | Firearm |
Description | Text | Increased weapon damage at the cost of reduced range. |
Charismata | Text | Weapon range: -25 %<br>Weapon damage: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Refreeze |
Type | String | Spell |
Description | Text | After the initial freeze, major enemies have a chance to freeze again. |
Charismata | Text | Chance: 40 % |
Field | Field type | Value |
---|---|---|
Name | String | Rejuvenation |
Type | String | Varius |
Description | Text | Faster Stamina regeneration. |
Charismata | Text | Regeneration speed: +20 % |
Field | Field type | Value |
---|---|---|
Name | String | Rekindled |
Type | String | Spell |
Description | Text | Killing burning enemies partially recharges Fire spells. |
Charismata | Text | Spell recharge boost: +15 % |
Field | Field type | Value |
---|---|---|
Name | String | Reload Dash |
Type | String | Firearm |
Description | Text | Dashing partially reloads equipped weapon and temporarily increases damage. |
Charismata | Text | Duration: 1 s<br>Weapon damage: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Reload Slide |
Type | String | Firearm |
Description | Text | Sliding partially reloads equipped weapon and increases damage and range during the slide. |
Charismata | Text | Weapon range: +30 %<br>Weapon damage: +30 % |
Field | Field type | Value |
---|---|---|
Name | String | Reload Swap |
Type | String | Firearm |
Description | Text | Switching to a weapon instantly reloads it. |
Charismata | Text | Effect cooldown: 2 s |
Field | Field type | Value |
---|---|---|
Name | String | Revenge |
Type | String | Firearm |
Description | Text | Temporarily increased weapon damage after any damage is taken. |
Charismata | Text | Duration: 7 s<br>Weapon damage: +75 % |
Field | Field type | Value |
---|---|---|
Name | String | Rime Shield |
Type | String | Spell |
Description | Text | Casting an Ice spell temporarily affects the caster with slower movement but a more resilient body. |
Charismata | Text | Duration: 7 s<br>Movement speed: -10 %<br>Damage resistance: 70 % |
Field | Field type | Value |
---|---|---|
Name | String | Safe Deposit |
Type | String | Varius |
Description | Text | Death will not consume any witchfire. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Safe Reload |
Type | String | Firearm |
Description | Text | Temporary damage resistance after reloading a weapon. |
Charismata | Text | Damage resistance: +60 %<br>Duration: 3 s |
Field | Field type | Value |
---|---|---|
Name | String | Shattered Soul |
Type | String | Spell |
Description | Text | Unfreezed enemies are damaged for a part of their maximum health. |
Charismata | Text | Max health damage: 30 % |
Field | Field type | Value |
---|---|---|
Name | String | Shock Wave |
Type | String | Spell |
Description | Text | Critical hits on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies. |
Charismata | Text | Shockwave range: 15 m |
Field | Field type | Value |
---|---|---|
Name | String | Snowball |
Type | String | Spell |
Description | Text | Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy. |
Charismata | Text | Cloud's trigger range: 14 m<br>Cloud's wait time: 5 s |
Field | Field type | Value |
---|---|---|
Name | String | Spell Exhaustion |
Type | String | Spell |
Description | Text | Weapons instantly knock back burning minor enemies. |
Charismata | Text | - |
Field | Field type | Value |
---|---|---|
Name | String | Stormbringer |
Type | String | Spell |
Description | Text | Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies. |
Charismata | Text | Duration: 5 s<br>Bolt damage: 50 HP<br>Tick rate: +1 s |
Field | Field type | Value |
---|---|---|
Name | String | Stun Bullets |
Type | String | Firearm |
Description | Text | Bullets knock back and stun enemies much faster. |
Charismata | Text | Stun power: +50 % |
Field | Field type | Value |
---|---|---|
Name | String | Thunderbolt |
Type | String | Spell |
Description | Text | Increased lightning bolt damage. |
Charismata | Text | Bolt damage: +25 % |
Field | Field type | Value |
---|---|---|
Name | String | Weakened Enemies |
Type | String | Varius |
Description | Text | Enemies have less health. |
Charismata | Text | Enemy health: -10 % |
Field | Field type | Value |
---|---|---|
Name | String | Witchfire Orbs |
Type | String | Varius |
Description | Text | Instead of regular witchfire, dead enemies drop a quickly dissolving, high potency witchfire orb. |
Charismata | Text | - |