View table: Arcana
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Table structure:
- Name - String
- Type - String
- Description - Text
- Charismata - Text
This table has 76 rows altogether.
Page | Name | Type | Description | Charismata |
---|---|---|---|---|
ArcanaInfobox (edit) | Accelerant | Spell | Burning enemies receive even more damage. | Damage to burning enemies: +30 % |
ArcanaInfobox (edit) | Anti-Element | Firearm | Bullets do more damage to enemies affected by an elemental magic. | Weapon damage: +15 % |
ArcanaInfobox (edit) | Atrophy | Spell | Attacks of decaying enemies are weaker. | Enemy damage: -80 % |
ArcanaInfobox (edit) | Blindfire | Firearm | Increased non-critical weapon damage. | Non-critical weapon damage: +15 % |
ArcanaInfobox (edit) | Blood Transfer | Varius | Chance for a killed enemy to drop a Healing Elixir. | Drop chance: 3 % |
ArcanaInfobox (edit) | Bonus Elixir | Varius | An extra elixir slot. | Max elixirs carried: +3 |
ArcanaInfobox (edit) | Cascade | Firearm | All weapon damage is critical for a short moment after casting any spell. | Duration: 6 s |
ArcanaInfobox (edit) | Chaos Reload | Firearm | After spending at least half a magazine, reload can apply a random element to the new magazine. | Chance: 15 % |
ArcanaInfobox (edit) | Circle of Life | Spell | Enemy deaths caused by a decay's damage tick partially recharge decay spells. | Spell recharge boost: +15 % |
ArcanaInfobox (edit) | Conductor | Spell | Lightning bolts transfer all elemental status effects of the source. | - |
ArcanaInfobox (edit) | Critical Burn | Spell | Any weapon damage on burning enemies counts as critical hits. | - |
ArcanaInfobox (edit) | Critical Chain | Firearm | Two critical hits in a row conjure an extra bullet in the magazine. | - |
ArcanaInfobox (edit) | Cryovolcano | Spell | Shattered frozen enemies explode for half the damage received while frozen. | Explosion range: 14 m |
ArcanaInfobox (edit) | Deadeye | Firearm | Increased critical weapon damage. | Critical weapon damage: +20 % |
ArcanaInfobox (edit) | Decay Echo | Spell | Total decay damage is the same but ticks are stronger in the beginning and weaker near the end. | - |
ArcanaInfobox (edit) | Elemental Fire Rate | Firearm | Killing an enemy affected by an elemental magic temporarily boosts RPM of all weapons. | Duration: 7 s<br>RPM: +50 % |
ArcanaInfobox (edit) | Elemental Firepower | Firearm | Killing an enemy affected by an elemental magic temporarily boosts weapon damage. | Duration: 3 s<br>Weapon damage: +25 % |
ArcanaInfobox (edit) | Elemental Refresh | Spell | Affecting enemies with an elemental magic refreshes all currently inflicted elemental status effects. | - |
ArcanaInfobox (edit) | Empty of Magic | Firearm | Increased weapon damage when all spells are drained. | Weapon damage: +25 % |
ArcanaInfobox (edit) | Extra Bolt | Spell | Additional lightning bolt per discharge. | - |
ArcanaInfobox (edit) | Extra Light Spell | Spell | Light spell has one extra charge. | - |
ArcanaInfobox (edit) | Fast Heavy Spell | Spell | Heavy Spell recharges faster when Light Spell is charged. | Recharge speed: +20 % |
ArcanaInfobox (edit) | Fast Reload | Firearm | Faster weapon reload. | Reload: -50 % |
ArcanaInfobox (edit) | Fast Strafe | Firearm | Increased strafe speed when aiming down sight. | Strafe speed when aiming down sight: +100 % |
ArcanaInfobox (edit) | Fertilizer | Spell | Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds. | Duration: 16 s<br>Weapon damage: +30 % |
ArcanaInfobox (edit) | Final Bullet | Firearm | Damage boost on the final bullet in the magazine. | Final bullet damage: +100 % |
ArcanaInfobox (edit) | Fire Orb | Spell | Enemies killed when burning collapse into fire orbs that explode when another enemy gets near. | Trigger range: 12 m<br>Explosion damage: 70 HP |
ArcanaInfobox (edit) | Fire Rate Boost | Firearm | Increased rate of fire of non-automatic weapons. | RPM: +30 % |
ArcanaInfobox (edit) | Firearm Mastery | Firearm | Increased weapon stability, handling and aiming down sight speed. | Stability: +70 %<br>Handling: +70 %<br>ADS: -70 % |
ArcanaInfobox (edit) | Firepower Boost | Firearm | Increased weapon damage. | Weapon damage: +10 % |
ArcanaInfobox (edit) | Flashover | Spell | Critical hits make burning enemies explode and ignite others. | Explosion range: 15 m<br>Explosion damage: 70 Damage |
ArcanaInfobox (edit) | Flinchless | Varius | Flinch and movement penalty from damage strongly reduced but it costs Stamina. | - |
ArcanaInfobox (edit) | Full Health Firepower | Firearm | Increased weapon damage at full health. | Weapon damage: +10 % |
ArcanaInfobox (edit) | Full of Magic | Firearm | Increased weapon damage for each spell charged to its fullest. | Weapon damage per charged spell: +12 % |
ArcanaInfobox (edit) | Health Boost | Varius | Increased Max Health. | Maximum health: +20 % |
ArcanaInfobox (edit) | Heavy Spell Recharge | Spell | Faster Heavy Spell recharge. | Recharge speed: +30 % |
ArcanaInfobox (edit) | Ice Statue | Spell | Minor enemies freeze indefinitely until damaged with bullets. | - |
ArcanaInfobox (edit) | Ignition | Spell | Casting a Fire spell grants temporary boost to Stamina and weapons. | Duration: 5 s<br>Stamina: +100 %<br>Reload: -50 %<br>Weapon switch: -50 % |
ArcanaInfobox (edit) | Immunity Reload | Firearm | Immunity to enemy attacks after reloading an empty magazine. | - |
ArcanaInfobox (edit) | Immunity Swap | Firearm | Switching weapons grants immunity to enemy attacks for a short time. | Immunity: 1.6 s<br>Effect cooldown: 6 s |
ArcanaInfobox (edit) | Infectious Cloud | Spell | Decaying enemies who die to a critical hit explode with an infectious decay cloud. | Explosion range: 15 m |
ArcanaInfobox (edit) | Kill Reload | Firearm | Weapon kills partially reload the magazine. | - |
ArcanaInfobox (edit) | Lasting Element | Spell | Elemental status effects on enemies last longer. | Elemental status effect duration: +40 % |
ArcanaInfobox (edit) | Light Spell Recharge | Spell | Faster Light Spell recharge. | Recharge speed: +30 % |
ArcanaInfobox (edit) | Live Wire | Varius | Strongly reduced wait before Stamina begins regenerating. | - |
ArcanaInfobox (edit) | Longer Bolts | Spell | Increased range of lightning bolts. | Bolt range: +45 % |
ArcanaInfobox (edit) | More Bolt Jumps | Spell | Increased number of bolt jumps. | Bolt jumps: +3 |
ArcanaInfobox (edit) | More Stamina | Varius | More Stamina. | Stamina: + 20 % |
ArcanaInfobox (edit) | Necrosis | Spell | Increased decay damage. | Tick damage: +30 % |
ArcanaInfobox (edit) | Pagophobia | Spell | Increased weapon damage against frozen enemies. | Weapon damage to frozen enemies: +30 % |
ArcanaInfobox (edit) | Pendulum | Firearm | Weapon damage is inversely related to health. | Weapon damage per 10 % of max health missing: +5 % |
ArcanaInfobox (edit) | Perun | Spell | Critical hits produce more lightning bolts. | Bolts: +3 |
ArcanaInfobox (edit) | Phantom Bullets | Firearm | Missed bullets have a chance to rematerialize back in the magazine. | Chance: 60 % |
ArcanaInfobox (edit) | Piercing Bullets | Firearm | Bullets cannot be blocked by material shields. | - |
ArcanaInfobox (edit) | Pyrolysis | Spell | Additional damage against burning enemies but they fully heal if they survive the burn. | Damage to burning enemies: +40 % |
ArcanaInfobox (edit) | Range Boost | Firearm | Increased weapon range. | Range: +25 % |
ArcanaInfobox (edit) | Range Sacrifice | Firearm | Increased weapon damage at the cost of reduced range. | Weapon range: -25 %<br>Weapon damage: +30 % |
ArcanaInfobox (edit) | Refreeze | Spell | After the initial freeze, major enemies have a chance to freeze again. | Chance: 40 % |
ArcanaInfobox (edit) | Rejuvenation | Varius | Faster Stamina regeneration. | Regeneration speed: +20 % |
ArcanaInfobox (edit) | Rekindled | Spell | Killing burning enemies partially recharges Fire spells. | Spell recharge boost: +15 % |
ArcanaInfobox (edit) | Reload Dash | Firearm | Dashing partially reloads equipped weapon and temporarily increases damage. | Duration: 1 s<br>Weapon damage: +30 % |
ArcanaInfobox (edit) | Reload Slide | Firearm | Sliding partially reloads equipped weapon and increases damage and range during the slide. | Weapon range: +30 %<br>Weapon damage: +30 % |
ArcanaInfobox (edit) | Reload Swap | Firearm | Switching to a weapon instantly reloads it. | Effect cooldown: 2 s |
ArcanaInfobox (edit) | Revenge | Firearm | Temporarily increased weapon damage after any damage is taken. | Duration: 7 s<br>Weapon damage: +75 % |
ArcanaInfobox (edit) | Rime Shield | Spell | Casting an Ice spell temporarily affects the caster with slower movement but a more resilient body. | Duration: 7 s<br>Movement speed: -10 %<br>Damage resistance: 70 % |
ArcanaInfobox (edit) | Safe Deposit | Varius | Death will not consume any witchfire. | - |
ArcanaInfobox (edit) | Safe Reload | Firearm | Temporary damage resistance after reloading a weapon. | Damage resistance: +60 %<br>Duration: 3 s |
ArcanaInfobox (edit) | Shattered Soul | Spell | Unfreezed enemies are damaged for a part of their maximum health. | Max health damage: 30 % |
ArcanaInfobox (edit) | Shock Wave | Spell | Critical hits on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies. | Shockwave range: 15 m |
ArcanaInfobox (edit) | Snowball | Spell | Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy. | Cloud's trigger range: 14 m<br>Cloud's wait time: 5 s |
ArcanaInfobox (edit) | Spell Exhaustion | Spell | Weapons instantly knock back burning minor enemies. | - |
ArcanaInfobox (edit) | Stormbringer | Spell | Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies. | Duration: 5 s<br>Bolt damage: 50 HP<br>Tick rate: +1 s |
ArcanaInfobox (edit) | Stun Bullets | Firearm | Bullets knock back and stun enemies much faster. | Stun power: +50 % |
ArcanaInfobox (edit) | Thunderbolt | Spell | Increased lightning bolt damage. | Bolt damage: +25 % |
ArcanaInfobox (edit) | Weakened Enemies | Varius | Enemies have less health. | Enemy health: -10 % |
ArcanaInfobox (edit) | Witchfire Orbs | Varius | Instead of regular witchfire, dead enemies drop a quickly dissolving, high potency witchfire orb. | - |