Calamities
Jump to navigation
Jump to search
Set of active triggers as of Version 0.4
The Calamity Bar now grows much slower from regular mistakes, and some Calamity-inducers have been removed altogether. The main sources of Calamity progression are now
- cursed items
- traps
- the Warden
[OUTDATED]Set of active triggers as of Version 0.2:
- Destroying a Trap
- Collecting a Cursed Treasure
- Exiting an Arena next to the active one (running from combat)
- Lack of Healing Elixirs (Failed attempt to Heal)
- Low Health (Taking Damage)
- Beeing spotted by a Warden
- Collecting a Crystal