Calamities

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Set of active triggers as of Version 0.4

The Calamity Bar now grows much slower from regular mistakes, and some Calamity-inducers have been removed altogether. The main sources of Calamity progression are now

  • cursed items
  • traps
  • the Warden


[OUTDATED]Set of active triggers as of Version 0.2:

  • Destroying a Trap
  • Collecting a Cursed Treasure
  • Exiting an Arena next to the active one (running from combat)
  • Lack of Healing Elixirs (Failed attempt to Heal)
  • Low Health (Taking Damage)
  • Beeing spotted by a Warden
  • Collecting a Crystal