Arcana
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Firearm Arcana
Name | Description | Charismata |
---|---|---|
Anti-Element | Bullets do more damage to enemies affected by an elemental magic. | Weapon damage: +15 % |
Blindfire | Increased non-critical weapon damage. | Non-critical weapon damage: +15 % |
Cascade | All weapon damage is critical for a short moment after casting any spell. | Duration: 6 s |
Chaos Reload | After spending at least half a magazine, reload can apply a random element to the new magazine. | Chance: 15 % |
Critical Chain | Two critical hits in a row conjure an extra bullet in the magazine. | - |
Deadeye | Increased critical weapon damage. | Critical weapon damage: +20 % |
Elemental Fire Rate | Killing an enemy affected by an elemental magic temporarily boosts RPM of all weapons. | Duration: 7 s<br>RPM: +50 % |
Elemental Firepower | Killing an enemy affected by an elemental magic temporarily boosts weapon damage. | Duration: 3 s<br>Weapon damage: +25 % |
Empty of Magic | Increased weapon damage when all spells are drained. | Weapon damage: +25 % |
Fast Reload | Faster weapon reload. | Reload: -50 % |
Fast Strafe | Increased strafe speed when aiming down sight. | Strafe speed when aiming down sight: +100 % |
Final Bullet | Damage boost on the final bullet in the magazine. | Final bullet damage: +100 % |
Fire Rate Boost | Increased rate of fire of non-automatic weapons. | RPM: +30 % |
Firearm Mastery | Increased weapon stability, handling and aiming down sight speed. | Stability: +70 %<br>Handling: +70 %<br>ADS: -70 % |
Firepower Boost | Increased weapon damage. | Weapon damage: +10 % |
Full Health Firepower | Increased weapon damage at full health. | Weapon damage: +10 % |
Full of Magic | Increased weapon damage for each spell charged to its fullest. | Weapon damage per charged spell: +12 % |
Immunity Reload | Immunity to enemy attacks after reloading an empty magazine. | - |
Immunity Swap | Switching weapons grants immunity to enemy attacks for a short time. | Immunity: 1.6 s<br>Effect cooldown: 6 s |
Kill Reload | Weapon kills partially reload the magazine. | - |
Pendulum | Weapon damage is inversely related to health. | Weapon damage per 10 % of max health missing: +5 % |
Phantom Bullets | Missed bullets have a chance to rematerialize back in the magazine. | Chance: 60 % |
Piercing Bullets | Bullets cannot be blocked by material shields. | - |
Range Boost | Increased weapon range. | Range: +25 % |
Range Sacrifice | Increased weapon damage at the cost of reduced range. | Weapon range: -25 %<br>Weapon damage: +30 % |
Reload Dash | Dashing partially reloads equipped weapon and temporarily increases damage. | Duration: 1 s<br>Weapon damage: +30 % |
Reload Slide | Sliding partially reloads equipped weapon and increases damage and range during the slide. | Weapon range: +30 %<br>Weapon damage: +30 % |
Reload Swap | Switching to a weapon instantly reloads it. | Effect cooldown: 2 s |
Revenge | Temporarily increased weapon damage after any damage is taken. | Duration: 7 s<br>Weapon damage: +75 % |
Safe Reload | Temporary damage resistance after reloading a weapon. | Damage resistance: +60 %<br>Duration: 3 s |
Stun Bullets | Bullets knock back and stun enemies much faster. | Stun power: +50 % |
Spell Arcana
Name | Description | Charismata |
---|---|---|
Accelerant | Burning enemies receive even more damage. | Damage to burning enemies: +30 % |
Atrophy | Attacks of decaying enemies are weaker. | Enemy damage: -80 % |
Circle of Life | Enemy deaths caused by a decay's damage tick partially recharge decay spells. | Spell recharge boost: +15 % |
Conductor | Lightning bolts transfer all elemental status effects of the source. | - |
Critical Burn | Any weapon damage on burning enemies counts as critical hits. | - |
Cryovolcano | Shattered frozen enemies explode for half the damage received while frozen. | Explosion range: 14 m |
Decay Echo | Total decay damage is the same but ticks are stronger in the beginning and weaker near the end. | - |
Elemental Refresh | Affecting enemies with an elemental magic refreshes all currently inflicted elemental status effects. | - |
Extra Bolt | Additional lightning bolt per discharge. | - |
Extra Light Spell | Light spell has one extra charge. | - |
Fast Heavy Spell | Heavy Spell recharges faster when Light Spell is charged. | Recharge speed: +20 % |
Fertilizer | Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds. | Duration: 16 s<br>Weapon damage: +30 % |
Fire Orb | Enemies killed when burning collapse into fire orbs that explode when another enemy gets near. | Trigger range: 12 m<br>Explosion damage: 70 HP |
Flashover | Critical hits make burning enemies explode and ignite others. | Explosion range: 15 m<br>Explosion damage: 70 Damage |
Heavy Spell Recharge | Faster Heavy Spell recharge. | Recharge speed: +30 % |
Ice Statue | Minor enemies freeze indefinitely until damaged with bullets. | - |
Ignition | Casting a Fire spell grants temporary boost to Stamina and weapons. | Duration: 5 s<br>Stamina: +100 %<br>Reload: -50 %<br>Weapon switch: -50 % |
Infectious Cloud | Decaying enemies who die to a critical hit explode with an infectious decay cloud. | Explosion range: 15 m |
Lasting Element | Elemental status effects on enemies last longer. | Elemental status effect duration: +40 % |
Light Spell Recharge | Faster Light Spell recharge. | Recharge speed: +30 % |
Longer Bolts | Increased range of lightning bolts. | Bolt range: +45 % |
More Bolt Jumps | Increased number of bolt jumps. | Bolt jumps: +3 |
Necrosis | Increased decay damage. | Tick damage: +30 % |
Pagophobia | Increased weapon damage against frozen enemies. | Weapon damage to frozen enemies: +30 % |
Perun | Critical hits produce more lightning bolts. | Bolts: +3 |
Pyrolysis | Additional damage against burning enemies but they fully heal if they survive the burn. | Damage to burning enemies: +40 % |
Refreeze | After the initial freeze, major enemies have a chance to freeze again. | Chance: 40 % |
Rekindled | Killing burning enemies partially recharges Fire spells. | Spell recharge boost: +15 % |
Rime Shield | Casting an Ice spell temporarily affects the caster with slower movement but a more resilient body. | Duration: 7 s<br>Movement speed: -10 %<br>Damage resistance: 70 % |
Shattered Soul | Unfreezed enemies are damaged for a part of their maximum health. | Max health damage: 30 % |
Shock Wave | Critical hits on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies. | Shockwave range: 15 m |
Snowball | Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy. | Cloud's trigger range: 14 m<br>Cloud's wait time: 5 s |
Spell Exhaustion | Weapons instantly knock back burning minor enemies. | - |
Stormbringer | Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies. | Duration: 5 s<br>Bolt damage: 50 HP<br>Tick rate: +1 s |
Thunderbolt | Increased lightning bolt damage. | Bolt damage: +25 % |
Varius Arcana
Name | Description | Charismata |
---|---|---|
Blood Transfer | Chance for a killed enemy to drop a Healing Elixir. | Drop chance: 3 % |
Bonus Elixir | An extra elixir slot. | Max elixirs carried: +3 |
Flinchless | Flinch and movement penalty from damage strongly reduced but it costs Stamina. | - |
Health Boost | Increased Max Health. | Maximum health: +20 % |
Live Wire | Strongly reduced wait before Stamina begins regenerating. | - |
More Stamina | More Stamina. | Stamina: + 20 % |
Rejuvenation | Faster Stamina regeneration. | Regeneration speed: +20 % |
Safe Deposit | Death will not consume any witchfire. | - |
Weakened Enemies | Enemies have less health. | Enemy health: -10 % |
Witchfire Orbs | Instead of regular witchfire, dead enemies drop a quickly dissolving, high potency witchfire orb. | - |