Arcana
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Firearm Arcana
Name | Description | Charismata | Prophecy |
---|---|---|---|
Anti-Element | Bullets do more damage to enemies affected by an elemental magic. | Weapon damage: +10% | Firearms |
Blindfire | Increased non-critical weapon damage. | Non-critical weapon damage: +10% / **+20% | Firearms |
Blood Transfer | Increased chance for slain enemies to drop a Healing Elixer. | Drop chance: +1% / *+2% / **+3% | Variety • Health |
Bonus Elixer | An extra elixer slot. | Max elixers carried: +1 / *+2 / **+3 | Variety |
Cascade | All weapon damage is critical for a short moment after casting any spell. | Duration: 3s / *4s | Dead Eyes • Spells |
Chaos Reload | After spending at least half a magazine, reload can apply a random element to the new magazine. | Chance: +25% | Firearms |
Cleansing Fire | Increased weapon damage against Elite and Ascended enemies. | Weapon damage: +50% / *+75% / **+100% | Firearms • Destruction |
Critical Chain | Two critical hits in a row conjure an extra bullet in the magazine. | - | Nimble Fingers • Dead Eyes |
Deadeye | Increased critical weapon damage. | Critical weapon damage: +10% / *+15% | Dead Eyes |
Elemental Fire Rate | Killing an enemy affected by elemental magic temporarily boosts RPM of non-automatic weapons. | Duration: 4s, RPM: +30% | The Serpent |
Elemental Firepower | Killing an enemy affected by an elemental magic temporarily boosts weapon damage. | Duration: 4s / *6s / **8s ; Weapon damage: +15% / *+20% / **+25% | Destruction |
Empty of Magic | Increased weapon damage when all spells are drained. | Weapon damage: +20% | The Bull • Lightness • Heaviness |
Fast Reload | Faster weapon reload. | Reload: -30% / **-60% | Nimble Fingers |
Fast Strafe | Increased strafe speed when aiming down sight. | Strafe speed when aiming down sight: +50% / **+100% | Nimble Fingers • The Serpent |
Final Bullet | Damage boost on the final bullet in the magazine. | Final bullet damage: +100% / *+150% / **+200% | Firearms • Destruction • Gunpowder |
Fire Rate Boost | Increases the rate of fire of non-automatic weapons. | RPM: +20% | Firearms |
Firearm Mastery | Increased weapon stability, handline, and aiming down sight speed. | Stability: +50% / **+100%, Handling, +50% / **+100%, ADS: -40% / **-80% | Nimble Fingers |
Firepower Boost | Increased weapon damage. | Weapon damage: +10% / *+13% / **+15% | Firearms • Destruction |
Full Health Firepower | Increased weapon damage at full health. | Weapon damage: +10% / *+13% / **+15% | Firearms • Destruction • The Serpent |
Full of Magic | Increased weapon damage for each spell charged to its fullest. | Weapon damage per charged spell: +10% / *+13% / **+15% | Firearms • Lightness • Destruction • Heaviness |
Health Sacrifice | Increased weapon damage at the cost of reduced maximum health. | Maximum health: -30% / *-25% ; Weapon damage: +20% / *+25% | Health • The Bull |
Immunity Reload | Immunity to enemy attacks after reloading an empty magazine. | - | Firearms • The Serpent • The Bull |
Immunity Swap | Switching weapons grants immunity to enemy attacks for a short time. | Immunity: 1s, Effect cooldown: 10s | The Serpent |
Kill Reload | Weapon kills partially reload the magazine. | - | Firearms • Nimble Fingers |
Large Magazine | Increased magazine size. | Magazine size: +40% / **+75% | Gunpowder |
Pendulum | Weapon damge is inversely related to health. | Weapon damage per 10 % of max health missing: +3% / *+4% / **+5% | Firearms • Destruction • Health |
Phantom Bullets | Missed bullets have a chance to rematerialize back in the magazine. | Chance: *40% / **+60% | Gunpowder • Nimble Fingers |
Piercing Bullets | Bullets cannot be blocked by material shields. | - | Gunpowder |
Range Boost | Increased weapon range. | Range: +30% | The Serpent |
Range Sacrifice | Increased weapon damage at the cost of reduced range. | Weapon range: -30%, Weapon damage: +20% | Destruction • The Bull |
Reload Dash | Dashing partially reloads equipped weapon and temporarily increases damage. | Duration: 1s / **1.5s; Weapon damage: +10% / *+15% / **+20% | Firearms • Destruction |
Reload Slide | Sliding partially reloads equipped weapon and increases damage and range during the slide. | Weapon range: +20%, Weapon damage: +20% | Firearms • Destruction |
Reload Swap | Switching to a weapon instandly reloads it. | Effect cooldown: 2s | Nimble Fingers |
Revenge | Temporarily increased weapon damage after any damage is taken. | Duration: 3s, Weapon damage: +25% | Destruction • The Bull |
Safe Reload | Temporary damage resistance after reloading a weapon. | Damage resistance: +50%, Duration: 2s | The Serpent |
Stun Bullets | Bullets knock back and stun enemies much faster. | Stun power: +30% / **+50% | Firearms |
Spell Arcana
Name | Description | Charismata | Prophecy |
---|---|---|---|
Accelerant | Burning enemies receive even more damage. | Damage to burning enemies: +15% / **+25% | Fire Element |
Atrophy | Attacks of decaying enemies are weaker. | Enemy damage: -39.99% / *-60% | Earth Element |
Battery | Non-critical shots knock back and do heavily reduced damage on shocked near-death enemies. | - | Air Element |
Bonus Witchfire | Burning enemies drop more witchfire and crystallized witchfire. | Witchfire bonus: +50% / **+100%, Crystallized Witchfire drop chance: +10% / **+30% | Fire Element • Witchfire |
Chaos Flame | Bullets randomly cause double damage to burning enemies. | Chance per bullet: 10% / **20% | Fire Element |
Circle of Life | Enemy deaths caused by a decay's damage tick partially recharge Decay spells. | Spell recharge boost: +10% / *+15% | Earth Element |
Conductor | Lightning bolts transfer all elemental status effects of the source. | - | Air Element |
Critical Burn | Any weapon damage on burning enemies counts as critical hits. | - | Fire Element • Dead Eyes |
Cryovolcano | Shattered frozen enemies explode for half the damage received while frozen. | Explosion range: 10m | Water Element |
Decay Echo | Total decay damage is the same but ticks are stronger in the beginning and weaker near the end. | - | Earth Element |
Doomsday Clock | Decay never wears off and after the regular damage phase, ticks continue for a small damage. | Continued tick damage: 1 HP / *2 HP | Earth Element |
Elemental Refresh | Affecting enemies with an elemental magic refreshes all currently inflicted elemental status effects. | - | Spells |
Extra Bolt | Additional lightning bolt per discharge. | - | Air Element |
Extra Light Spell | Light Spell has one extra charge. | - | Lightness |
Fast Heavy Spell | Heavy Spell recharges faster when Light Spell is charged. | Recharge speed: +20% / *+25% | Heaviness • Spells |
Fast Light Spell | Light Spell recharges faster when Heavy Spell is charged. | Recharge speed: +20% / *+25% | Lightness • Spells |
Fertilizer | Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds. | Duration: 10s / *13s, Weapon damage: +10% / +*20% | Earth Element |
Fire Orb | Enemies killed when burning collapse into fire orbs that explode when another enemy gets near. | Trigger range: 10m / **14m, Explosion damage: 30 HP / **70 HP | Fire Element |
Flashover | Critical kills make burning enemies explode and ignite others. | Explosion range: 11m / *13m / **15m, Explosion damage: 40 Damage / *60 Damage / **80 Damage | Fire Element • Dead Eyes |
Freezing Gust | When enemies unfreeze, they explode with a freezing shockwave. | Shockwave range: 7m | Water Element |
Heat Exhaustion | Weapons instantly knock back burning minor enemies. | - | Fire Element |
Heavy Spell Recharge | Faster Heavy Spell recharge. | Recharge speed: +15% | Heaviness |
Ice Remnant | Frozen enemies drop ice remnants when shattered. The remnants partially recharge Ice spells when picked up. | Spell recharge boost: 15% | Water Element |
Ice Statue | Minor enemies freeze indefinitely until damaged with bullets. | - | Water Element |
Ignition | Casting a Fire spell grants temoprary boost to Stamina and weapons. | Duration: 4s / **6s, Stamina: +50% / **+100%, Reload: -30% / **-50%, Weapon switch: -30% / **-50% | Fire Element |
Immunity Spellcast | Casting a spell grants a short moment of immunity to enemy attacks. | Duration: 2s | Lightness • Heaviness • The Bull |
Infectious Cloud | Decaying enemies who die to a critical hit explode with an infectuous decay cloud. | Explosion range: 11m / *13m | Earth Element • Dead Eyes |
Lasting Element | Elemental status effects on enemies last longer. | Elemental status effect duration: +20% / *+25% | Spells |
Light Spell Recharge | Faster Light Spell recharge. | Recharge speed: 15% | Lightness |
Long Winter | Major enemies freeze for longer. | Elite enemies freeze time: +1s | Water Element |
Longer Bolts | Increases range of lightning bolts. | Bolt Range: +25% | Air Element |
Memento Mori | Casting a Decay spell confuses all enemies, making them not attack for a short while. | Confusion duration: 4s / *5s, Confusion range: 15m / *17m | Earth Element |
More Bolt Jumps | Increased number of bolt jumps. | Bolt jumps: +1 | Air Element |
Necrosis | Increased decay damage. | Tick damage: +20% / *+30% | Earth Element |
Pagophobia | Increased weapon damage against frozen targets. | Weapon damage to frozen enemies: +20% | Water Element |
Painful Recharge | Spells instantly recharge when any health is lost. | - | Heaviness • Lightness |
Perun | Critical hits produce more lightning bolts. | Bolts: +1 / *+2 | Air Element • Dead Eyes |
Putrefaction | Final decay tick deals a part of target's maximum health as damage. | Final tick damage based on max HP: 20% / *25% | Earth Element |
Pyrolysis | Bonus damage to burning foes but when the burn ends, they heal part of the damage. | Damage to burning enemies: +15% / **+25%, Percent of damage healed: 40% / **30% | Fire Element |
Recharged | Enemy deaths caused by the bolts partially recharge Lightning spells. | Spell recharge boost: +20% / *+25% | Air Element • Spells |
Refreeze | After the initial freeze, major enemies have a chance to freeze again. | Chance: +20% | Water Element |
Rekindled | Killing burning enemies partially recharges Fire spells. | Spell recharge boost: 10% / *15% / **20% | Fire Element • Spells |
Rime Shield | Casting an Ice spell temporarily affects the caster with slower movement but a more resiliant body. | Duration: 3s, Movement speed: -30%, Damage resistance: 30% | Water Element |
Shattered Soul | Unfreezed enemies are damaged for a part of their maximum health. | Max health damage: +20% | Water Element |
Shock Wave | Critical kills on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies. | Shockwave range: 11m / *13m | Air Element • Dead Eyes |
Snowball | Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy. | Cloud's trigger range: 12m, Cloud's wait time: 4s | Water Element |
Stormbringer | Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies. | Duration: 6s, Bolt damage: 30 HP, Tick rate: +1s | Air Element |
Thunderbolt | Increased lightning bolt damage. | Bolt damage: +20% | Air Element |
Touch of Death | The initial decay tick always stuns minor enemies. | - | Earth Element |
Varius Arcana
Name | Description | Charismata | Prophecy |
---|---|---|---|
Flinchless | Reduced stamina loss on hit. | Stamina drain: -50% | Stamina |
Health Boost | Increased Max Health. | Maximum health: +20% / *+25% / **+35% | Variety • Health |
Last Elixer | Last elixer fully heals and temporarily increases health. | Temporary health increase: +50% / *+100% / **+150% | Health • Variety |
Live Wire | Strongly reduced wait before Stamina begins regenerating. | - | Stamina |
More Stamina | More Stamina. | Stamina: +20% / *+25% / **+30% | Stamina • Variety |
Power Drain | Damage boost for spells and weapons when Stamina is fully drained. | Damage boost +30% / *+40% / **+50% | Variety • Stamina |
Rejuvenation | Faster Stamina regeneration. | Regeneration speed: +20% / *+25% / **+30% | Variety • Stamina |
Safe Deposit | Death will consume only half of witchfire. | - | Witchfire |
Weakened Enemies | Enemies have less health. | Enemy health: -10% / *-15% | Health |
Witchfire Clusters | Elites can drop the biggest of witchfire crystals. | - | Witchfire |
Witchfire Orbs | Instead of regular witchfire, dead enemies drop a quickly dissolving, high potency witchfire orb. | - | Witchfire • Variety |