Arcana

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Firearm Arcana

Name Description Charismata Prophecy
Anti-Element Bullets do more damage to enemies affected by an elemental magic. Weapon damage: +10% Firearms
Blindfire Increased non-critical weapon damage. Non-critical weapon damage: +10% / **+20% Firearms
Blood Transfer Increased chance for slain enemies to drop a Healing Elixer. Drop chance: +1% / *+2% / **+3% Variety Health
Bonus Elixer An extra elixer slot. Max elixers carried: +1 / *+2 / **+3 Variety
Cascade All weapon damage is critical for a short moment after casting any spell. Duration: 3s / *4s Dead Eyes Spells
Chaos Reload After spending at least half a magazine, reload can apply a random element to the new magazine. Chance: +25% Firearms
Cleansing Fire Increased weapon damage against Elite and Ascended enemies. Weapon damage: +50% / *+75% / **+100% Firearms Destruction
Critical Chain Two critical hits in a row conjure an extra bullet in the magazine. - Nimble Fingers Dead Eyes
Deadeye Increased critical weapon damage. Critical weapon damage: +10% / *+15% Dead Eyes
Elemental Fire Rate Killing an enemy affected by elemental magic temporarily boosts RPM of non-automatic weapons. Duration: 4s, RPM: +30% The Serpent
Elemental Firepower Killing an enemy affected by an elemental magic temporarily boosts weapon damage. Duration: 4s / *6s / **8s ; Weapon damage: +15% / *+20% / **+25% Destruction
Empty of Magic Increased weapon damage when all spells are drained. Weapon damage: +20% The Bull Lightness Heaviness
Fast Reload Faster weapon reload. Reload: -30% / **-60% Nimble Fingers
Fast Strafe Increased strafe speed when aiming down sight. Strafe speed when aiming down sight: +50% / **+100% Nimble Fingers The Serpent
Final Bullet Damage boost on the final bullet in the magazine. Final bullet damage: +100% / *+150% / **+200% Firearms Destruction Gunpowder
Fire Rate Boost Increases the rate of fire of non-automatic weapons. RPM: +20% Firearms
Firearm Mastery Increased weapon stability, handline, and aiming down sight speed. Stability: +50% / **+100%, Handling, +50% / **+100%, ADS: -40% / **-80% Nimble Fingers
Firepower Boost Increased weapon damage. Weapon damage: +10% / *+13% / **+15% Firearms Destruction
Full Health Firepower Increased weapon damage at full health. Weapon damage: +10% / *+13% / **+15% Firearms Destruction The Serpent
Full of Magic Increased weapon damage for each spell charged to its fullest. Weapon damage per charged spell: +10% / *+13% / **+15% Firearms Lightness Destruction Heaviness
Health Sacrifice Increased weapon damage at the cost of reduced maximum health. Maximum health: -30% / *-25% ; Weapon damage: +20% / *+25% Health The Bull
Immunity Reload Immunity to enemy attacks after reloading an empty magazine. - Firearms The Serpent The Bull
Immunity Swap Switching weapons grants immunity to enemy attacks for a short time. Immunity: 1s, Effect cooldown: 10s The Serpent
Kill Reload Weapon kills partially reload the magazine. - Firearms Nimble Fingers
Large Magazine Increased magazine size. Magazine size: +40% / **+75% Gunpowder
Pendulum Weapon damge is inversely related to health. Weapon damage per 10 % of max health missing: +3% / *+4% / **+5% Firearms Destruction Health
Phantom Bullets Missed bullets have a chance to rematerialize back in the magazine. Chance: *40% / **+60% Gunpowder Nimble Fingers
Piercing Bullets Bullets cannot be blocked by material shields. - Gunpowder
Range Boost Increased weapon range. Range: +30% The Serpent
Range Sacrifice Increased weapon damage at the cost of reduced range. Weapon range: -30%, Weapon damage: +20% Destruction The Bull
Reload Dash Dashing partially reloads equipped weapon and temporarily increases damage. Duration: 1s / **1.5s; Weapon damage: +10% / *+15% / **+20% Firearms Destruction
Reload Slide Sliding partially reloads equipped weapon and increases damage and range during the slide. Weapon range: +20%, Weapon damage: +20% Firearms Destruction
Reload Swap Switching to a weapon instandly reloads it. Effect cooldown: 2s Nimble Fingers
Revenge Temporarily increased weapon damage after any damage is taken. Duration: 3s, Weapon damage: +25% Destruction The Bull
Safe Reload Temporary damage resistance after reloading a weapon. Damage resistance: +50%, Duration: 2s The Serpent
Stun Bullets Bullets knock back and stun enemies much faster. Stun power: +30% / **+50% Firearms

Spell Arcana

Name Description Charismata Prophecy
Accelerant Burning enemies receive even more damage. Damage to burning enemies: +15% / **+25% Fire Element
Atrophy Attacks of decaying enemies are weaker. Enemy damage: -39.99% / *-60% Earth Element
Battery Non-critical shots knock back and do heavily reduced damage on shocked near-death enemies. - Air Element
Bonus Witchfire Burning enemies drop more witchfire and crystallized witchfire. Witchfire bonus: +50% / **+100%, Crystallized Witchfire drop chance: +10% / **+30% Fire Element Witchfire
Chaos Flame Bullets randomly cause double damage to burning enemies. Chance per bullet: 10% / **20% Fire Element
Circle of Life Enemy deaths caused by a decay's damage tick partially recharge Decay spells. Spell recharge boost: +10% / *+15% Earth Element
Conductor Lightning bolts transfer all elemental status effects of the source. - Air Element
Critical Burn Any weapon damage on burning enemies counts as critical hits. - Fire Element Dead Eyes
Cryovolcano Shattered frozen enemies explode for half the damage received while frozen. Explosion range: 10m Water Element
Decay Echo Total decay damage is the same but ticks are stronger in the beginning and weaker near the end. - Earth Element
Doomsday Clock Decay never wears off and after the regular damage phase, ticks continue for a small damage. Continued tick damage: 1 HP / *2 HP Earth Element
Elemental Refresh Affecting enemies with an elemental magic refreshes all currently inflicted elemental status effects. - Spells
Extra Bolt Additional lightning bolt per discharge. - Air Element
Extra Light Spell Light Spell has one extra charge. - Lightness
Fast Heavy Spell Heavy Spell recharges faster when Light Spell is charged. Recharge speed: +20% / *+25% Heaviness Spells
Fast Light Spell Light Spell recharges faster when Heavy Spell is charged. Recharge speed: +20% / *+25% Lightness Spells
Fertilizer Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds. Duration: 10s / *13s, Weapon damage: +10% / +*20% Earth Element
Fire Orb Enemies killed when burning collapse into fire orbs that explode when another enemy gets near. Trigger range: 10m / **14m, Explosion damage: 30 HP / **70 HP Fire Element
Flashover Critical kills make burning enemies explode and ignite others. Explosion range: 11m / *13m / **15m, Explosion damage: 40 Damage / *60 Damage / **80 Damage Fire Element Dead Eyes
Freezing Gust When enemies unfreeze, they explode with a freezing shockwave. Shockwave range: 7m Water Element
Heat Exhaustion Weapons instantly knock back burning minor enemies. - Fire Element
Heavy Spell Recharge Faster Heavy Spell recharge. Recharge speed: +15% Heaviness
Ice Remnant Frozen enemies drop ice remnants when shattered. The remnants partially recharge Ice spells when picked up. Spell recharge boost: 15% Water Element
Ice Statue Minor enemies freeze indefinitely until damaged with bullets. - Water Element
Ignition Casting a Fire spell grants temoprary boost to Stamina and weapons. Duration: 4s / **6s, Stamina: +50% / **+100%, Reload: -30% / **-50%, Weapon switch: -30% / **-50% Fire Element
Immunity Spellcast Casting a spell grants a short moment of immunity to enemy attacks. Duration: 2s Lightness Heaviness The Bull
Infectious Cloud Decaying enemies who die to a critical hit explode with an infectuous decay cloud. Explosion range: 11m / *13m Earth Element Dead Eyes
Lasting Element Elemental status effects on enemies last longer. Elemental status effect duration: +20% / *+25% Spells
Light Spell Recharge Faster Light Spell recharge. Recharge speed: 15% Lightness
Long Winter Major enemies freeze for longer. Elite enemies freeze time: +1s Water Element
Longer Bolts Increases range of lightning bolts. Bolt Range: +25% Air Element
Memento Mori Casting a Decay spell confuses all enemies, making them not attack for a short while. Confusion duration: 4s / *5s, Confusion range: 15m / *17m Earth Element
More Bolt Jumps Increased number of bolt jumps. Bolt jumps: +1 Air Element
Necrosis Increased decay damage. Tick damage: +20% / *+30% Earth Element
Pagophobia Increased weapon damage against frozen targets. Weapon damage to frozen enemies: +20% Water Element
Painful Recharge Spells instantly recharge when any health is lost. - Heaviness Lightness
Perun Critical hits produce more lightning bolts. Bolts: +1 / *+2 Air Element Dead Eyes
Putrefaction Final decay tick deals a part of target's maximum health as damage. Final tick damage based on max HP: 20% / *25% Earth Element
Pyrolysis Bonus damage to burning foes but when the burn ends, they heal part of the damage. Damage to burning enemies: +15% / **+25%, Percent of damage healed: 40% / **30% Fire Element
Recharged Enemy deaths caused by the bolts partially recharge Lightning spells. Spell recharge boost: +20% / *+25% Air Element Spells
Refreeze After the initial freeze, major enemies have a chance to freeze again. Chance: +20% Water Element
Rekindled Killing burning enemies partially recharges Fire spells. Spell recharge boost: 10% / *15% / **20% Fire Element Spells
Rime Shield Casting an Ice spell temporarily affects the caster with slower movement but a more resiliant body. Duration: 3s, Movement speed: -30%, Damage resistance: 30% Water Element
Shattered Soul Unfreezed enemies are damaged for a part of their maximum health. Max health damage: +20% Water Element
Shock Wave Critical kills on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies. Shockwave range: 11m / *13m Air Element Dead Eyes
Snowball Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy. Cloud's trigger range: 12m, Cloud's wait time: 4s Water Element
Stormbringer Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies. Duration: 6s, Bolt damage: 30 HP, Tick rate: +1s Air Element
Thunderbolt Increased lightning bolt damage. Bolt damage: +20% Air Element
Touch of Death The initial decay tick always stuns minor enemies. - Earth Element

Varius Arcana

Name Description Charismata Prophecy
Flinchless Reduced stamina loss on hit. Stamina drain: -50% Stamina
Health Boost Increased Max Health. Maximum health: +20% / *+25% / **+35% Variety Health
Last Elixer Last elixer fully heals and temporarily increases health. Temporary health increase: +50% / *+100% / **+150% Health Variety
Live Wire Strongly reduced wait before Stamina begins regenerating. - Stamina
More Stamina More Stamina. Stamina: +20% / *+25% / **+30% Stamina Variety
Power Drain Damage boost for spells and weapons when Stamina is fully drained. Damage boost +30% / *+40% / **+50% Variety Stamina
Rejuvenation Faster Stamina regeneration. Regeneration speed: +20% / *+25% / **+30% Variety Stamina
Safe Deposit Death will consume only half of witchfire. - Witchfire
Weakened Enemies Enemies have less health. Enemy health: -10% / *-15% Health
Witchfire Clusters Elites can drop the biggest of witchfire crystals. - Witchfire
Witchfire Orbs Instead of regular witchfire, dead enemies drop a quickly dissolving, high potency witchfire orb. - Witchfire Variety